Welcome to the Home of the RC Army

The Rockin' Cocks started as a three man pump team at a local Charlottesville paintball tournament in 2006. Since then the Rockin' Cocks have expanded to a full roster and network of teams across the world. The RC Army represents that family of pump players made up of the Rockin' Cocks, The RC Revolution (Northern VA), RC Red Star (Australia) and RC Sweden.

We play all kinds of paintball but what we love is playing tournaments with pumps. We don't care what the other team is shooting as long as we've got our pumps...we are having a good time.

Check out or rosters, videos, pics and propaganda. If you like what you see...or even if you don't...leave a comment and let us know what you think.

Sunday, May 30, 2010

Rocky's Trip to Chicago...Installment 1

The boys and I geared up and headed out Thursday evening to play our second national pump tournament. They did pretty well in DC last year and decided to take the trip up to Chicago. Thinking back, I can't even remember how these fools decided to take the trip...but here we are.

Anyway, we left Charlottesville, bound for West Virginia. We made it to West Virginia without any trouble and after a little sleep we were on the road. We headed out Friday morning to finish up the rest of the drive. We had about 8 hours of driving to get to Chi-Town. We were out the door around 7:00 and making great time...that is until this guy decided to run a stop sign.














We were travelling through a slower section of highway, Spoon was riding shotgun sorting through directions and then the commotion started. One car pulled out from the stop sign, barely making the turn and this Saturn stuttered and went and there was no way to avoid him. Amish hit the brakes but there wasn't much he could do. The Silverado smashed the front end of the Saturn and spun him over 180 degrees.

We were a little shaken up, but everyone was okay. The driver of the Saturn had a cut on his head and was bleeding a good bit but totally conscious and was able to get out of the car. He was taken to the hospital and the wrecker took both of the cars. While, we ended up better than the driver of the Saturn, it was the Silverado's last stand.














They loaded up both cars on the wrecker and we had to decide what to do. Do we get back to Charlottesville and call it a loss or keep pressing on to Chicago.

The RC doesn't quit...no fucking way. We made some phone calls and 3 hours later we were in a 2010 Silverado on our way to Chicago!

The delay getting to Chicago put us in a pretty tough spot. Registration was scheduled to close at 6:00PM and we estimated we would roll into CPX around 6:05. Fortunately they extended registration until 7:00 and we made it in without anymore drama.

Saturday morning was another story...but right now, we've got to get some dinner. Here are a few more pics of the damage.






Monday, May 10, 2010

My 2cents about the T-Grip Hitman Mod by Tonsixer

By: Chris “Chrispy/Five-0” Barcomb

So I’ve been playing with my T-Gripped Sniper set-up for a few weeks now and I must say it’s the best pump handle in my opinion. It’s small, lighter then the stock ones and in my opinion easier or at least has a smoother pump, while both standing still and on the run and gun. Now since, getting it I have been trying to find a hitman mod(pump plate) for it and just couldn’t find one. I started with Tonsixer (Don) and he replied he was in the proto type stages, but did not have any for sale yet. However last week I checked back with Don and he said he had a functioning proto type he would sell me if I was interested, so after a week of anxiously waiting for the mail here’s what I got to say about it.

After waiting a week, I checked the mail yesterday and to my surprise my hitman mod was here. The anno is spot on and there were no streaks or fading. Installation is super simple. Disassemble the marker, remove the T-Grip, unscrew 2 screws, line-up the hitman mod and reassemble using the screws Don provided and then it’s a matter of reassembling your gun. Although I do recommend putting a little oil on the guide rods before fully reassembling the marker especially if you use the spring and the reason I recommend this is so far the only issue I have with the hitman mod. According to Don the lower hole is too small and causes it to rub when you pump it, however once I put a little oil on it seems to work fine. Or if you’re really motivated you could Dremel the hole out a little (this issue is supposed to be fixed before they are released to the general public). I also found just through playing with it, this problem goes away on its own.

Now as for the performance factor, I found it very easy to use just like the other hitman mods. Although if you don’t add the oil, it rubs and makes for a slightly harder pump stroke and squeaks a little, but once this is done its super smooth. I found ether or right handed or left handed it shot very smooth and auto-triggered exceptionally well. One of the main reasons, I purchased it was so I could play in the snake in a more compact position and it definitely allows for this. Whether I’m crouched looking down the wire or if I switch hands and pop up and take a quick cross field shoot, this mod makes it so much easier to do both. Oh and if you have an A/T in addition to the pump handle, burning off the break is super easy and you can throw a lot more paint.

Overall I would say the T-Grip from CCM is a must have 10/10 upgrade to any pump marker and if you’re going to get the T-Grip, I would definitely hit up Don and get yourself a T-Grip Hitman Mod and I gave it a 10/10 especially after a day of play. Don will also custom anno any Hitman Mod to match your gun.

The Pics Below show how to install and what the finished installation looks like.


What you Get:
T-Grip Handle Prior to Install:
T-Grip After Install:
Side View:
Marker Side View:
One More View:

Also remember to check out the links below if you’re interested in purchasing ether upgrade.

TonSixer's Products

Chipley Machine



Monday, April 26, 2010



Monday, April 12, 2010

Meet Rocky

I guess you could say Rocky Cockerson is the team mascot, but he's really much more than that. Born in a coop just East of the Charlottesville City limits, Rocky was the runt of his flock. Sure, he lived the free-range life but that only created more obstacles for him to face in his daily endeavors. No guaranteed shelter from the elements, no protection from his larger tougher siblings, no guarantee that he wouldn't meet his demise in the form of an overzealous feline or wild fox. As a matter of fact, most didn't expect Rocky to last one season of the free range life. The thing is, there was something they didn't know about Rocky. Rocky is a fighter. He wasn't content to roost in the coop, cowering from the dangers outside of his perimeter. No sir, Rocky is a fighter.


It's that fighting spirit that makes us proud to represent Rocky on and off the field. He is a champion that reminds us what it means to give everything out on the field every time we play.


As a reminder, we pass custody of Rocky to the Rockin' Cocks member that best represents everything that Rocky stands for. He's our own little MVP trophy between practices and games. If everyone's game is on, it's going to take quite a bit to earn custody of Mr. Cockerson. Winning a 3 on 1 might do it...consistently breaking to the 50 and locking down the field might do it, but there's no guarantee. One thing that you have to remember is that Rocky doesn't like a showoff. Paintball is a team sport, so no matter who he goes home with, it's important that everyone is playing for the team and not for themselves.

Sunday, April 11, 2010

SAPPA 3 Man Pump Round 2

Sunday April 11, the Sappa 3 man round 2 was held at Skirmish SA here in South Australia. Since the end of last season Sappa has held a pump tournament to coincide with the 3 man series. The idea is we’d probably not get enough of a draw to warrant holding the tournament on a separate day, so might as well combine it with another. Admittedly, we only had 3 teams competing in the first few rounds; RC Red Star, The Reffs and Ruin. However this latest pump round not only added a new team, The Zombies, but a few players swapped into the pump teams to give the pump game a try. The wheels are turning.

This was probably the nicest morning of any paintball tournament I’ve ever attended. The reason is Sappa ran the semi tournament in the morning and the pump tournament after lunch. If you’ve ever played in a paintball tournament you know how hectic those mornings can be, “I over slept, where’s my gogs, where’s the field, my gun’s shooting hot, captains meeting already, I haven’t even walked the field, where’s the paint, we’re on first game!!!???” So rocking up to the tourney at 10 a.m. with all the time in the world to set up your gear, and watch some teams play the field was a luxury I’m not used to. The reffs let me in the nets to shoot some video of the tournament, three man Sappa is pretty laid back like that. I got some footage from Rooey’s scaffold, but then figured his field insurance didn’t cover falling of a scaffold. I don’t know how the tourney finished, but I can say Tactix and Malice were looking pretty hot.

After the semi tourney was done, everyone had lunch together. One of the perks of playing at Skirmish SA is Rooey feeds you… REALLY well. Sometimes I question the soundness of eating sausages and steaks before competing in a paintball tournament in the SA heat, but I usually get over it once you smell the barbeque. All the pump guys are present and sorting out their gear. There was quite an array of style and history that the various teams brought. For the most part The Reffs shoot snipers aka cocker pumps. Really nice autocockers converted with CCM pump kits. RC Red Star had been using a phantom and two SL68 rentals until now. Ed came through with an order of the new Azodin pumps for us to use. He put an auto trigger frame on his; I put a single trigger frame on mine. We had a third one stock for our boy Michael to use. Jas from Ruin was shooting the hottest marker in Australia, the only T2 on the continent. His teammate Rhys was shooting a sniper and Wal was shooting an Azodin with Auto trigger. The new team on the scene, The Zombies, had the most unique markers of all. Stratty was shooting a pumped mag with stick feed and a super short brass barrel. Ginge (the Ginger Ninja) was shooting a PPS Pump Nasty with loader, and Kinky was shooting an offset stick fed phantom. They weren’t used in the tourney, but there were also a couple Sheridan K2 series on the scene! Quite a display of pump guns to say the least.

Game on, each team played each other in a best of 3 rounds, round one RC Red Star vs. Ruin. Ruin has come along way since their speedball debut last season. Through a series of shouting and paint throwing it came down to a one on one; me vs. Jas. We chased each other around bunkers until we found each other in the open. I thought I shot Jas and we were waiting for him to get pulled… taking no chances I shot him in the foot just for good measure. Turns out Jas was waiting for me to get pulled as he’d hit me on the hopper. The Refs called it a draw… but in retrospect… I think that was your win Jas… sorry buddy. Game two… shouting… paint… down to a one on one… Wal vs. Wimpy. Run around… run around… snap each other out at the same time for another draw. Game 3 finally determined RC as the victor by the slimmest of margins. The entire tournament was full of this hectic game play, and often there was very little that separated the winners from the losers of each round.

Ruin continued to play competitively all day. Rhys and Wal really stepped their game up this round with both players pulling 1 v 2’s. Jas led the team from the back, but never hesitated to take some real estate. The Reffs played tight as always. Gaz stepped to the side to allow Kael to get some gun time, you look good with a pump gun buddy, and I’ll get to work on that documentary. Troy is always aggressive on the field and Brett, I’ve looked at the footage a number of times and still can’t figure out how you seem to be able to shoot anyone on the field from anywhere on the field… even if it did bounce of my head. This was the first speedball tourney for the Zombies, and I’m not exaggerating when I say you guys did an excellent job. The difference in your level of communication and style of playing your bunkers was drastically different from the beginning of the day and the end. I think you’ll find yourselves much more comfortable once you switch a player or two over to open class pump. Michael aka Wagon joined RC Red Star as our boy Simon aka Funky was away for the round. Excellent job clicking with the team, looking at the footage I’m pretty sure there’s at least one game where you got all 3 k’s. And excellent job communicating in the middle Ed, I don’t think there was a moment where I didn’t know who was where etc… and the ‘check his ass, check his AAASSS’ incident was classic.

Anyhoo… after the tournament we all cleaned up the bunkers and pulled up the stakes. Hanging around a bunch of friends and popping bunkers is an example of a rare moment when work is a pleasure. When all is said and done there are the presentations. I would probably be exaggerating a little to say that the presentations are a moot point and we all just wanted to have some fun playing ball. It’s almost that laid back, but let’s not kid ourselves.
First: RC Red Star


Second: The Reffs

Third: Ruin
Fourth: Zombies

So thanks again for another great day of play boys. Let’s get some more teams out there for the next round. I think with the Zombies, Kael, Michael and a few phone calls we could easily have 6 teams next round. Thanks to you reffs, including David, who worked all day before playing. Gaz you hardly even got to throw any paint. Thanks for running the tourney. Thanks to Ed for organizing the pump love. And thanks to all the new and returning players who made my day Sunday. See you all next time.

Pump: tell a friend



Here's a link to a quick vid of the day:

http://www.youtube.com/watch?v=AW8O96TgeP8

Monday, March 29, 2010

Spoon's take on the CCM T2


I started my pump career with a CCI phantom. It was a great introduction to pump play but once I discovered snipers, it was all over. I've had some pretty awesome snipers so far. It started with the Creamsicle S5, then a dust white S6, then a Camo S6 which was traded for my current T2.

I am kind of torn between my preferred T2 setup. On one hand I really like having the option of shooting a lot of paint very fast. My 48/4500 tank with a modified sportshot is perfect for those days. The sportshot always keeps balls in the stack no matter how fast I auto-trigger and the 48 ci tank let's me shoot as much as I want without having to worry about air.

On the other hand, I really like how light the T2 can be setup. With a 22 ci tank, I can still shoot a decent amount of paint but with half the weight of the 48ci tank. I pair that setup with a 50 rd winchester hopper and the setup doesn't slow me down at all. I have to be a little more careful with my shots and when playing against semi's it doesn't give me as much freedom to keep players in with a relatively steady stream...I have to be a little more conservative...but man is it light!

Anyway, those are basically the two ways I run my T2. After having it for a few months I've definitely noticed some things about it.

It's not particularly pretty. I just doesn't compare to the Creamsicle S5 or the Camo S6 but those were very limited run anno jobs and some of the most beautiful markers I've ever seen. Still, the T2 just isn't a "Sexy" gun. It's a bunch of tubes at right angles, that's it.

But it's the plain simplicity that makes the T2 light, a feature that I definitely appreciate. There's also the efficiency. Tests have been done and I don't know what the final verdict is, but whatever CCM did in this round of design makes for a very efficient gun. I haven't taken the time to do the tests but I am pretty sure you can get 400 shots off of a 22/3000 tank which should be plenty for most, especially if fills are readily available.

Another thing that I've noticed is that the T2 definitely requires regular attention. I wouldn't go so far as to call it fickle, but it's a finely tuned machine and things can go awry if you don't give the gun proper attention. The half-block design does allow for grime and paint to directly attack the bolt, something that one needs to be conscious of if playing in the woods where dirt and splatter abound or on the speedball field where getting peppered at 13 bps could end up with a nasty gun shot. I experienced first hand what happens when you get shell and paint in the lower tube...shot velocity drops significantly and there's really no on-field fix.

Some comparisons with the S6.

I find the pump stroke on an S6 (or J2L) to be just a little smoother than the T2. The T2 is almost "mechanical" perhaps due to the dual pump arms sliding through the guides on the body.
I think the full body sniper designs are a little more robust in general. The back block can't unthread itself, the lower internals are completely enclosed, etc.

The lack of backblock on the T2 however provides the option for a really tight setup if that's what you are looking for.

Overall, the T2 is an excellent machine and I can't say enough nice things about the people at CCM. They stand behind their product 100%. They play paintball and they know the in's and out's of their markers.